Assassin's Creed Hexe Loses Another Top Developer, Who Quit To Start Their Own Studio
A novidade teoria-de-u-1d2d06/" title="Piccolo é na verdade uma planta? Esta é a curiosa teoria de um biólogo sobre os ">curiosa-teoria-de-u-1d2d06/" title="Piccolo é na verdade uma planta? Esta é a curiosa teoria de um biólogo sobre os ">esta movimentando o setor. One of the upcoming Assassin's Creed game, Assassin's Creed codename Hexe , will continue development without its game director.
De acordo com informacoes, Benoit Richer announced that he left Ubisoft Montreal after nine years to co-found his own company. Richer is just the latest big name to leave Hexe, following creative director Clint Hocking's exit earlier this year . Writing on LinkedIn , Richer said, "This is the beginning of a new chapter." He will become game director at Servo Games , an independent studio in Quebec that is focusing on single-player "atmospheric experiences with top-tier visuals, industry-defining character animation, and meticulously refined controls." The studio is building games using Unreal Engine 5 and targeting current-generation consoles and PC.
Richer founded Servo Games alongside Alex Drouin, who started at Ubisoft Montreal when it opened its doors in 1997. He led the animation teams for Price of Persia: The Sands of Time and Assassin's Creed, and would later leave to start THQ's Montreal studio (which Ubisoft eventually acquired). The other co-founders at Servo include other former Ubisoft veterans Luc Tremblay and Dany Marcoux. Continue Reading at GameSpot Fique de olho nas proximas publicacoes.
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