God Of War Laufey’s Director Talks Fan Skepticism, New Ideas, And Phranque The Cube
Confira os detalhes que estao repercutindo. The showstopper at PlayStation's State of Play was a new entry in the God of War franchise.
Segundo apurado, However, instead of introducing Kratos's newest adventure, Santa Monica Studio revealed God of War Laufey, which, as indicated by the title, shifts its focus to Faye, a hero and warrior in her own right, to tell a tale that runs parallel to the events of the 2018 God of War reboot. Somewhat expectedly, there has been everything from excitement to anger at the new direction. But to Santa Monica Studio, Laufey has long represented an exciting way to branch out, and to tell new and different stories that enrich the God of War we know.
We spoke to the game's director, Ariel Lawrence, about the announcement of the game, the response, and what the studio hopes to achieve with its latest game. GameSpot: God of War's identity has changed so many times and Laufey is probably the most drastic. What is God of War to you and Santa Monica Studio? Ariel Lawrence: Having worked on the franchise for a long time [and] been through a lot of those evolutions, I think it's telling an epic story that has tons of fantasy and violence, but at the heart of it still is a really human personal story. A lot of people think of Kratos one way, as rage-filled, but there was a real person underneath that. And for us, seeing that evolution over time with the different consoles and thinking about what new things can we bring to that storytelling, what new things can we bring to that combat experience. Acompanhe mais conteudos como esse no site.
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