Uproar Over Grace's DLSS 5 Makeover Proves Original Design Was Right, Says Resident Evil Requiem Producer
Confira os detalhes que estao repercutindo. When it announced its AI-powered DLSS 5 raytracing tech earlier this year, Nvidia inadvertently made headlines when users criticized how much the tech apparently changed the faces of game characters, including Grace Ashcroft of evil-2-confirma-origem-do--52aac4/" title="Hideki Kamiya, diretor de Resident Evil 2, confirma origem do nome Leon S. Kenne">Resident Evil Requiem .
Vale destacar que According to Requiem producer Masato Kumzawa, the uproar about how DLSS 5 might unilaterally change characters' faces contrary to the intent of the developers who created them shows how well Capcom got Grace's design right from the start. "The fact a lot of players commented they really liked the original design of Grace and didn't want to see it changed was a positive," Kumzawa told Eurogamer . "It meant we got the design right [and] points to the fact that Grace quickly established herself as a fan favorite, that people had such strong opinions on her design." Kumzawa didn't comment directly on how Capcom was involved with the announcement.
When DLSS 5 was initially announced, Capcom's Jun Takeuchi, and executive producer on Resident Evil Requiem, stated that "DLSS 5 represents another important step in pushing visual fidelity forward, helping players become even more immersed in the world of Resident Evil." Continue Reading at GameSpot Siga acompanhando o blog pra mais atualizacoes.
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