Resident Evil: Veronica Can Fix One Of The Series’ Biggest Mistakes
Nos ultimos dias, o assunto vem ganhando atencao. At this year's Summer Game Fest Live , Capcom finally revealed the long-rumored remake of Resident Evil Code: Veronica, retitled to the much simpler Resident Evil: Veronica.
De acordo com informacoes, Originally released for the Dreamcast in 2000, Code: Veronica is the last of the “classic” Resident Evil titles to receive a remake in the modern era. While Capcom’s previous remakes have sought to make classic entries in the franchise more approachable with updated controls and camera angles, what we’ve seen in the trailer for Resident Evil: Veronica hints at something more ambitious this time around. From different perspectives to tonal shifts, the announcement trailer gives us hints of how this isn’t your standard Resident Evil remake. When the trailer starts, the classic perspective has shifted to a first-person.
While previous remakes have utilized a third-person perspective and recent mainline entries have leaned into a first-person focus, this year’s Resident Evil: Requiem was the first game in the series to fully embrace both styles and give players a choice of how to experience the game. While we haven’t received any confirmation yet, it appears to be that Capcom is continuing the choice of dual perspectives going forward with future Resident Evil entries if this announcement trailer is anything to go by. The trailer also featured iconic locations from the original game such as Rockfort Prison, where Claire is held captive and becomes the site of a bio-disaster. Capcom has the chance to implement its modern approach to level design and craft a location that could rival the intricacy or iconography of the R.P.D. Acompanhe mais conteudos como esse no site.
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